I am developing a game where a bridge appears as you are walking across it. Morph targeting does not seem applicable in this situation. In 3d max I would just have the slice modifier go over the mesh to have it appear as you are going over it. However I could not find anything similar to the slice modifier in UE4. Any guidance or direction would be helpful.
You can do that with a shader: How would I create a dissolve material? Video example linked - Rendering - Unreal Engine Forums Instead of letting it disappear, you could just do it the opposite way After that combine it with this here: https://www.youtube.com/watch?v=XYPPd5oLoPM -> then it will just appear when the player is at a certain position
This is great, thank you! I will give it a shot and report back.