Can someone explain what exactly is going on in FinishRendering and how we are suppose to interpret this? This file was collected while running on the Quest 2. This was run on a performant level, hitting target framerate of 72fps. The FDrawSceneCommand took 6.7ms and then SlateDrawWindowsCommand essentially took the rest of the frame. We just want help understanding what this is and how to handle it as our scene gets more and more taxing from the RenderThread.
