const FSlateBrush* Brush = FEditorStyle::GetBrush(bIsDirectory ? “ContentBrowser.AssetTreeFolderOpen” : “ContentBrowser.ColumnViewAssetIcon”);
如上代码,请问我有一个自己的Icon我应该怎么定义PropertyName?
Here is How offical icon Text as
GitHub - EpicKiwi/unreal-engine-editor-icons: List of icons available in Unreal Engine Editor Slate Style
好吧,我也是说中文的(这里中文回复的很少呢)
好像官方的文档有一段说设置icon的文章中间 是说很详细“brush property name by custom” - 但那个是Editor 蓝图的,c++代码对应怎么写没研究,相关Docs的连接我也忘了,找不到