I have a character with standart movement and UMG widgets on the screen which are position at certain projected 3d coordinates. I want to be able to interact with these widget with my cursor which is invisible and always in the center of the screen.
The problem is that slate will disable any kind of mouse interaction with no valid cursor. Making the cursor visible enables mouse events on widgets but will cause that you need to press down either left or right mouse button to recieve mouse input on the character.
Any input on how this could be working is appreciated!