Delta1
(Delta1)
1
Hi there,
Why does my newly added hdri skysphere image look so washed out?
This is what it looks like in game:
This is what it looks like as a texture and how I want it to look in game:
How do I fix this problem?
The image itself is an 8k, I’ve set it to no mipmaps, but the maximum texture size setting only goes to a max of 2048?
I’d really appreciate some help guys!
Delta1
(Delta1)
2
Hi Makigirl,
Thanks for replying, but can you please tell me exactly how to change this?
Hi!
I’m not sure how it is lately but back in the past if you needed a higher resolution HDRI you had to change it in one of the config files…
Delta1
(Delta1)
5
Itd be massively helpful if you could please find out for me, there must also be a way to do this without having to recompile from source code?
zoomcns
(zoomcns)
6
That bluish tint could be caused by an Atmospheric Fog actor too, do you have one in your scene?
Delta1
(Delta1)
7
Thats exactly what it was!
Thankyou everyone that’s replied with useful input, very much appreciated!