Skysphere material issue

Hi Folks
I’m new in unreal engine
I’m trying to make the space with stars, using a skysphere: I have a texture of the stars and I made a material to apply on it.
when I put a directional light in the sene the skysphere begins brighter than the materials I made (as you can see from the 2nd attached pic)
I hope some one could help
thanks in advantage

Hey! Based on these two pictures its hard to tell if something with the material or just something with auto exposure. Try to turn the auto exposure off by unticking the game setting checkbox under the lit viewmode on the top left corner of the viewport.

Thanks man, it worked
I almost took the graphics card apart :smiley: