Have tried to search for hours for a solution, have tried multi-pal methods but i think its due to the fact i am using a cubemap instead of a normal texture and usually dont dive this deep into materials … might be lost but i think there are issues trying to get v2’s and v3’s communicating… it is functioning exactly the way i want it to just going in the wrong direction (left rotation instead of down) … would love someone to help me before i lose my brain haha ty
thanks RWMPGASBR and redbox, redbox yes reflection vector was the winner combined with RWM’s answer
Good solution )
But use reflection vector instead of World Position
There is one problem with this method. If actor is rotated around Z axis, texture dont go along.