Skyline Deployer Ignores Environment Damage Settings

Summary

The Skyline Deployer can destroy environmental objects even when Environment Damage is set to Off or Player Built Only.

The startup jumping animation can destroy anything in the player’s path while moving them onto the Skyline. This is especially easy to reproduce with trees.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Open a UEFN project
Set Environment Damage to Off or Player Built Only
Add the Skyline Deployer
Place a tree in the playable area
Launch a session
Stand beside the tree so it is between the player and the Skyline
Activate the Skyline Deployer
Observe the startup jumping animation move the player onto the Skyline and destroy the tree

Expected Result

The Skyline Deployer’s startup jumping animation should respect the island’s Environment Damage setting.

When Environment Damage is set to Off or Player Built Only, it should not damage or destroy trees, props, terrain, or other environmental objects.

Observed Result

The startup jumping animation destroys environmental objects in the player’s path while moving them onto the Skyline, even when Environment Damage is set to Off or Player Built Only.

Trees are destroyed especially easily.

Platform(s)

PC

The status of FORT-1164520 changed to ‘Needs Triage’. We are routing this to the appropriate team for investigation.