I am making a flare gun in a game, shooting moving light sources into very dark levels. I am using two overlapping Point Lights on the flare at present - one that casts shadows, and one that doesn’t. The one without shadows is there to serve as fake lightbounce - as in making sure the shadows cast by the other light are not completely black. That’s not really giving me the result I want however (and is probably hella expensive to boot), and so I got to thinking about Sky Lights. What if Sky Lights had attenuation settings - like, what if you could use them as smaller lightsources that lit up everything evenly within their volume, for instance on a flare with an attenuation of, say, 300.
I mocked up a sort of approximation of the effect I’m after (and I know it’s not physically correct, but I want it even so! ) to hopefully explain what I mean:
Can anyone think of a way I can accomplish something like that?