Skylight with attenuation settings?

I am making a flare gun in a game, shooting moving light sources into very dark levels. I am using two overlapping Point Lights on the flare at present - one that casts shadows, and one that doesn’t. The one without shadows is there to serve as fake lightbounce - as in making sure the shadows cast by the other light are not completely black. That’s not really giving me the result I want however (and is probably hella expensive to boot), and so I got to thinking about Sky Lights. What if Sky Lights had attenuation settings - like, what if you could use them as smaller lightsources that lit up everything evenly within their volume, for instance on a flare with an attenuation of, say, 300.

I mocked up a sort of approximation of the effect I’m after (and I know it’s not physically correct, but I want it even so! :wink: ) to hopefully explain what I mean:

Can anyone think of a way I can accomplish something like that?

You can try lowering the intensity of the Skylight while in the cave, and you can also try using some of the adjustments in a Post Process Volume as well.

A skylight with an attenuation of 300 sounds like a point light to me? Are you talking about limiting Skylight effects in the cave, or using a miniature skylight as part of a flare that you shoot wherever you want?

Skylight would not work the way you want, and it would most likely have a worse performance than the method you’re using now