Summary
In UEFN skylight shadows are broken. When using the default TODM’s in the world settings or custom lighting on NON lumen device you get aggressive flickering and artificing while this isnt the case on Lumen
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
drag in an object with some curvature/ complexity that is a light color and drag in a post process volume with the rendering “method” set to “none” (this turns off lumen)
Expected Result
That you dont have any flickering issues
Observed Result
The object flickers like crazy
Platform(s)
Any platform that doesnt have lumen
Island Code
6570-5231-1418
Video
Additional Notes
It seems the issue is rooted from the skylight. when you turn skylight “cast shadows” off this issue doesnt happen anymore but you need shadows to have a good looking map…