Skylight shadows are completely broken

Summary

In UEFN skylight shadows are broken. When using the default TODM’s in the world settings or custom lighting on NON lumen device you get aggressive flickering and artificing while this isnt the case on Lumen

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

drag in an object with some curvature/ complexity that is a light color and drag in a post process volume with the rendering “method” set to “none” (this turns off lumen)

Expected Result

That you dont have any flickering issues

Observed Result

The object flickers like crazy

Platform(s)

Any platform that doesnt have lumen

Island Code

6570-5231-1418

Video

Additional Notes

It seems the issue is rooted from the skylight. when you turn skylight “cast shadows” off this issue doesnt happen anymore but you need shadows to have a good looking map…

FORT-1035977 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.