SkyLight seems to be missing in Linux build

I am trying to package game for Linux and it seems like packaged game does not have SkyLight.
In Windows that works fine.

To be more specific, problem is that shadows in game are very dark and I don’t get why is that.

I noticed that no matter how I adjust SkyLight, in Linux it doesn’t make a difference whereas in Windows I can clearly see difference.
Also, changing shadow intensity in DirectionalLight doesn’t make difference as well (Linux only).
However, if I disable shadows completely, that is only difference I could notice in Linux build.
This affects every map that is in game.

I tried to package game in UE4.27 and UE5.3 (with and without Lumen), but it doesn’t make a difference.

Does anyone have idea what could be causing this problem?

In case that someone stumbles upon this issue, solution was for me to change settings in SkyLight.
SkyLight-SourceType
By changing Source Type from “SLS Captured Scnee” to “SLS Specified Cubemap” and then setting Cubemap to “DaylightAmbientCubemap” fixed problem on Linux build.

This thread helped me finding solution: Skylight not working - #16 by ClockworkOcean

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