SkyLight not working on streaming level

Hello,

I have a main persistent level containing two streaming sub-levels. The game starts on the first level and the skylight works correctly there. I then have the character go through a portal which teleports him to the second level and there the lighting looks exactly as if there is no skylight.

In Editor it all looks correct, I have no idea why it doesn’t work on PIE. I’ve tried so many things, changing moveable to static and so on, placing skylight inside a sublevel or inside main level only, placing multiple skylights corresponding to the levels, running a blueprint to recapture sky on skylight after portal/when level loads, change sky distance threshold, deleting skylight and adding a new one…

I removed the post process volume for the 2nd level, seems that was not the issue. The skylight is currently set to capture scene, moveable (not real-time capture and not a cubemap), however even if I change those, it still doesn’t work.

So to summarize: in Editor all looks correct, in PIE first level is opened skylight is there, character jumps in the portal, skylight is not working anymore in the second level. (the second level is preloaded so the teleport is just a location change)

If you can assist with this issue, or have heard of this issue before, then thank you very much in advance.

-Helios

Hey @HelioHsx!

This seems like what I call an “idiosyncrasy” in the editor. I’ve run across things similar to this before. However, USUALLY, when it’s exported, it’s fine. Try doing a build and see what happens, then if the problem is persisting with an exported .exe file maybe we can get some more digging done with more info. :slight_smile:

Let us know how it goes!