I have a dynamic skylight which is sourcing an hdri texture (starter content map). I have turned on cast raytrace shadows and realtime capture on the skylight’s parameters
Everything looks fine in the editor’s viewport and I get what is expected (proper raytraced shadows/reflections) for the skylight.
When I capture a movie via the sequencer, the skylight has no illumination.
Here is what I see in the editor’s viewport.
Here is a frame from the rendered capture.
If I turn realtime capture off, it renders the light. I am using version 4.26.1
Has anyone seen this behaviour before?