Hi, I have an ongoing problem where a skylight or hdri backdrop makes all my characters mouth inside too bright and no shadows. (SEE IMAGE ATTACHED) the teeth have no shading at all and look glowing ambient white!?
I have tried everything I can, but I’m no lighting expert!
I’ve tried changing the skylight between dynamic and stationery
Turning on off cast shadows, dynamic shadows and all other settings in the skylight options
I’ve looked at reducing shadow bias on other lights, but then I deleted all other lights and still just the skylight causes same problem
In world settings I’ve tried reducing environment intensity, number of skylight bounces,
Ive tried changing my directional sun but as mentioned even deleting it and leaving the skylight to test.
I’ve tried changing settings in my post processing volume, and even adding a volumetric lightmap density volume … but I cant get anything to work
Any ideas anyone? would be very appreciated , thank you