Hey guys, I’ve been struggling to get interiors to be lit correctly in my game. It’s an open world game and thus uses mostly the skylight and directional light for lighting.
But I do not understand how to light the interiors properly:
As you can see, the walls are lit up properly, while the ceiling is pitch black.But i would like it to be like this:
Right now the only workaround I have found is to use rect lights to light the ceiling directly:
But I don’t believe this is the optimal solution. Have any ideas?
Engine: UE 5.4.4
Reference: SurrounDead
No Lumen


