Hey guys, I’ve been struggling to get interiors to be lit correctly in my game. It’s an open world game and thus uses mostly the skylight and directional light for lighting.
But I do not understand how to light the interiors properly:
Depending on how the skylight was added, it might have lower hemisphere set to solid color and that color is black.
I find the lower hemisphere color is one of the most important things for lighting when not using lumen, it can really set the mood and fill on dark areas. Usually I’ll pick a neutral color that makes sense for the scene and slowly increase the brightness until I like how it fills in darker areas, but also making sure it’s not too strong in brighter areas. Games like Astroneer update it per biome and it’s pretty easy to notice in that game with the white space suits.
Increasing the lower hemisphere Color of the Skylight fixes it too, but lights up the whole scene. I guess I’ll just use a little bit of emissive and a little bit of the lower hemisphere-color for optimal lighting up. Thanks for the answers