Hello, I have an Alembic Mesh inside of UE5 that is getting unwanted light inside of the mouth. I’ve seen this issue before in older posts on this forum and I’ve checked self shadowing, and I’ve tried adjusting the distance mesh threshold on the skylight to no avail. I’m wondering if there is another fix to this solution. I am trying to avoid going the shader route. Here is an image of my Alembic Cache mesh:
here are my settings for the Skylight and Light Source: