Hey everyone.
I’m doing a bake-lighting excerceise in a Polar Facility map, but I’m running into this issue.
You can see the edges of the meshes are picking up the skylight blue color.
I’m not sure if that’s materials’ issue or reflections. I can’t seem to figure this out.
Hoping someone can help me out.
-the meshes are not nanite.
-the lightmaps are eaither in green or orange.
-box reflection captures are tightly placed so, potentialy, nothing is dragged in from outside the buildings parameters.
-The whole structure is gift wrapped with blockers to eliminate the leaking possibilities.