Skylight ignored by Matinee rendering

Hello everyone,

I’m experiencing some issues when rendering a movie with Matinee.
I’ve a scene with a simple light setup, Directional Movable and Skylight Movable, forced to real-time rendering with no lightmaps. Nothing fancy, actually. This is what I’ve in viewport playing my matinee:

Rendering this as a movie will give this result:

PItch black shadows, ignoring completely Skylight.
I’ve pumped up PostEffects and shadow resolution using Concole Commands in Level Blueprints.
Any idea on how to abtain EXACTLY what’s in viewport?

-peace-
Budello

You should normally see exactly what’s in the viewport while rendering with Matinee so something is wrong here. Could you try to replicate this in a new blank project please? If you have the same result upload that new project if you can so that we can take a look.

I’ve try with a moving chair on Minimal_Default, and I’ve no shadows.
I’ll try to give the same exact setup to level Blueprint, and render it again.
For now, I’ve always different result from viewport when rendering Matinees.

I’ve tried to replicate the same problem on a blank projects and my BLANK PROJECT is just working fine. Can I upload my truck project to have some help?

Go ahead if it is less than 200MB. Otherwise i dont think i can download it. Also if a new project is working fine then it is quite possible that your truck project may be broken and you may need to start over in a new project i’m afraid.