I’m rending a very simple scene from the sequencer–just one imported .abc and a skylight (using an HDR for lighting for nice reflections). On the render there are frames where the lighting flickers out–but this is only in the beauty pass, it looks like it’s not in the unlit, lighting, or reflections passes. I can assemble those in Nuke or AE, but then the bumpy texture for the normal map gets lost.
Rendering it at 3840 x 2160 was a lot better than rendering at 1920 x 1080, but didn’t solve it. Oh–and it doesn’t do this when played through the viewport.
I don’t have anything fancy like volumetric fog in the scene.
Any suggestions? Is there a way to get a normals pass from Sequencer, or to get the reflections pass to read the normal map?
I’m using UE 4.27.
Thanks