I have some rooms which are mostly closed in except for a couple of doors. They are constructed from static mesh models. The rooms are only visible from the inside, so the exterior doesn’t have any polys since they would never be seen. The models have the “Shadow Two Sided” box checked and this works fine for the directional sun light and point lights. However, the SkyLight is not paying any attention to the double sided shadow flag and is filling my rooms with light including rooms that have little or no visibility to the outside world. Is the a way to fix this without having to model portions of the level that are never seen?
Is that true? Snap! I was going to make the apartment level without external walls too, so i guess it’s not a good idea…
I wanted put it streamed inside of “building” persistent level, that’s why I didn’t want the external walls.
Oh, but in my case shadows will be there from the building if i bake lights inside the persistent level, so maybe I shouldn’t worry.
In your case, only thing that comes to my mind for a workaround is to make two sided material… or…build the hidden geometry for shadows only…
I think I found the problem and it’s actually very simple to correct. The problem is that the sky light depends on the reflection spheres to work properly. In my case, I just needed to add reflection spheres to the problem areas. Problem fixed.
That’s a relief, bro