Posting here as I’m getting no help anywhere else and its hard to go fwd with level design with this issue and this thread comes as close to what I’m seeing as anything so it makes sense- so, this is a picture of 4.23 terrain I’m not seeing in 4.22 for ex.:
As you can see there is the blue on left I’m, as noted, not getting in4.23,and the blotchy textures, I’m also never seen before. Is it a corrupt texture possibly ? Is there away to force a texture engine default ?
…that lays out with pictures what is going on, clearly that when I zoom in to choose right click play from,and while in some small zones I do not have that issue as much or at all, when I do its glaring and area of terrain flooded to large degree with this dark blue color, that with same project slightly older ( sculpts to terrain are older so some terrain features missing compared to 4.24 and yes a few static stairs , with materials but not blue) in 4.22 there are none this weird dark blue blotches everywhere, and in some areas also as player walks, 3rd person , the shadow on ground overcomes shadow from other terrain tall area, and its just gone, though character inside said shadow , is shadowed…weird!!
Any idea why this is happening to just 4.23 and 4.24 with nearly identically sculpted terrain (world comp btw) ?
TY anyone, just want to get past this, and while I know how to use LUT, since issue isn’t affecting 4.22, seems silly to need to have to go down .