I can’t figure out how to control the light on the bottom of my car tires. My scene has a LightSource and a SkyLight. I believe it’s the SkyLight responsible for this light. I do need a skylight so that I render reflections.
I’ve tried adjusting light parameters within the skylight such as Indirect Lighting Intensity, Volumetric Scattering, AO Occlusion Exponent… with no effect.
Any clue how I can control this unnatural looking lighting coming off the tire bottom? Thanks!