Whenever I enable “skylight shadows” and I fly into the my cave system this is what I get. I get this odd square that follows the camera around that doesnt render the shadow. As I move around it continues to do this, no matter what. I do not understand why this is happening. I disabled shadows but then the skylight gives improper lighting and hits edges of things it shouldnt. Any help would be much appreciated.
BACKGROUND INFO:
We are rolling with a day night system, so our skylight has to be movable, same with our lightsource (2 of them). We have created a bp that lets us control all of this, so i can turn on or off the shadows depending on the time of day.
I have played with every setting I know how and this still occurs. I can get “okay” results by just turning off skylight shadows all together, but it doesnt look as it should.
So, upon further playing with this, I noticed it is related to distance field generation. Hope this helps. I enabled the “distance fields” view and this is my result.
THIS IS THE REMOVED LANDSCAPE (square problem is gone)
So, more playing and reading. I have gone through the DFAO guide, and Ray Traced DFAO, and while I know much more about it, I am still unable to figure out how or why this ■■■■ square keeps showing up.
So, in an attempt to understand further I recreated a new scene using only UE4 models and textures.
This only happens when I put a landscape on top of the (or above) the meshes. I can replicate this 100% of the time. Really would like to understand if I am misusing this or what.