So I’m getting a pretty weird effect when I put a skylight in my level:
The skylight is working, but the reflections it causes are not. One side of the reflection is working, while the others have green, yellow, purple, and blue squares of varying intensity in them. I was trying to make sure that my install was working, so I created a new project, and started making a test map. I noticed when placing down walls that the shadows were really dark. I looked it up and realized that I needed a skylight, so I added it, then this happened.
I added a hollow sphere and took a picture inside it:
Is this some problem with Unreal? OpenGL? My drivers? (I am using “NVIDIA binary driver - version 340.96 from nvidia-340-updates” driver)