I’ve been doing a lot of comparison light baking for my scene to resolve an issue with SkyLight and I noticed this difference in looks:
Using SLS Capture Scene:
Using SLS Specified Cubemap:
Lighting using cubemap feels lively, while with capture scene looks dull. I tried increasing distance threshold, played with intensity, nothing changes that dull look, that darkness and blackness if the shadows on the terrain.
Any ideas why is this happening and how to make scene look better when using scene capture option with SkyLight ?