Skyfall | Unreal Engine

Hi everyone,

I’d like to share an older project I created some time last year.

I set out to create a scene from Skyfall where Bond visits Skyfall Lodge with the beautiful Aston Martin DB5.

This wasn’t meant to be a 1:1 re-creation, but more of a scene reconstruction. I am a huge fan of Roger Deakins so wanted to pay homage to his incredible cinematography.

Hope you like it

More project details/breakdown below:




Hey there @JayHPatel,

Hope you’re doing well! :slight_smile:

It’s projects like these that always leaves me a bit awe-struck. Where, seemingly, every aspect of an environment is immaculate. From the ambient weather element to the scaling of the world to the incredibly detailed bricks on the lodge - it all comes together in a fabulously high-quality way. In a word, it’s breathtaking!

Thanks for sharing and I hope to see more of your work! :smiley:


Wow, thank you for the kind words @PresumptivePanda, I really appreciate that! I’m glad you like it. These types of projects really help one understand the different aspects of creating a CG scene better, I have a few more ideas in mind that I’d like to explore :slight_smile:


Can’t wait to see them! :slight_smile:

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How did you handle the distant fog? It looks immaculate.

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Really love this Jay, great job!

Amazing comp :heart_eyes: :heart_eyes: !!!
I’m just wondering how to achieve that distant fog ( fog cards right ?)