The Skydive Volume behaviour is very erratic currently.
It will apply a push force when it is set to zero.
The player will simply fall when entering a skydive volume sometimes.
It will sometimes lock players inside while the lock setting is turned off.
Invisible walls or blocking areas sometimes occur inside the volume.
Flying inside the volume can be janky and camera collisions can occur in empty spaces.
Ive been testing different volume settings and sizes for 2 days now and cant get it to just work propperly.
Tested it from the UEFN editor and in a private version, both gave these bugs.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Place a Skydive Volume device and enter it in game.
Expected Result
Player should skydive through the volume
Observed Result
Player gets pushed in a direction, wont skydive at all, can’t exit the volume or have erratic movement in some areas of the volume.
The Skydive Volume that I used is pretty big, but I tried using multiple smaller volumes, it didnt fix the issue.
But I have seen that these bugs occur more often when you sprint and jump into the volume. (although this doenst happen on one of my already published maps) When the player just walks into the volume it works as intended.