So I am following some youtube videos on how to do custom skyboxes - lots of fun - except they don’t work.
They all seem to suggest the same way of doing things as per this vid:
However I can’t get it to work (see additional images in thread as I am new here and apparently I can only put in 1 embedded image until i level up or something)
The Absolute World Position is slightly different - which makes me unsure of which type it is outputting in this vid (and all other vids discussing this) - however no matter which I use (Vector3 or Vector2) and how I rejig things - i still get an error somewhere.
I’ve tried breaking the vector into it’s constituent parts and passing that to the UV - but again - no dice.
The shader error is a conversion one. You are plugin a Vector2 in a place where Vector3 is expected. Try to reconnect your Absolute world position like so and show us the new error that you get:
ok next question - why is the texture so zoomed in? and how to i zoom it out? or scale it down? i don’t seem to have access to any texture coordinate stuff or UV