Why does a skybox / sphere break the input controls in my game?

I am trying to implement a skybox (as per my post here: Skyboxes - apparently a title needs to be 10 characters at least so here they are - #6 by dZh0 ) and it completely breaks my Enhanced Input Controls.

Since I am “new” here I can’t reply to threads for another 5hrs and I am unable to post more than 1 embedded image per post so bear with please.

This is what my BP_StationBuildController setup looks like:

The error I start getting is: “Blueprint Runtime Error: “Accessed None trying to read (real) property CallFunc_GetPlayerPawn_ReturnValue_1 in not an UClass . Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph BP Station Build Controller Blueprint: BP_StationBuildController”

Is anyone else experiencing issues with this?

SOLVED: turns out the sphere had collisions on by default and that was the issue - turned collisions off and now it’s fine…not a very useful error message though…if i had not noticed that when i “moved” i was being thrown to the surface of the sphere…

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