Alright, I am trying to figure how to make my own skybox/spacebox. I have followed pretty much every tutorial I have found online, yet I cannot seem to get my skybox/spacebox the resolution I want. It always ends up looking blurry. I have checked nomipmap as people suggest and it has no effect.
I also made a cubemap in blender, and it works the way I want when export it to unreal engine 4, but I think using a skybox/spacebox would be better as it covers a larger area than an inward sphere. I want to make this space game, although first I need to understand how things work and I really could use some help in figuring out how to make a high resolution skybox/spacebox.