Just got it to work perfectly without having to change any of the lighing settings, if u follow this tutorial https://www.youtube.com/watch?v=7NLSLydjF0g&t=301s and change it so “is sky” is off and add a “multipy” node before the emmisive color output with texture sample and a emissive strenght node (Scalar Parameter) into it, it works just mess around with the strength of the emission untill its what u want (i have mine at 0.2 but it was hella bright before.
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