Skybox material acts different in play vs in editor

So, making a skybox with some pretty sparklie stars, but when i hit the play button, the stars don’t sparkle at all, even though it works when just looking at it in the editor (just the camera flying around). Anyone know what might be wrong? Here is a screen of what makes the stars sparkle. I kinda think it might have something to do with the world position node, but I can’t figure out what would be changing just by pressing the play button.


it could be the post-processing in your camera - very small stars with sub-pixel size might appear to be sparkling with temporal AA for example and you may have a different AA set in your camera

Actually, the goal IS to have the stars sparkle. The problem is that the noise texture isn’t panning as it should when i press the play button vs just looking at things in editor mode.