I’m currently working on putting NASA’s international space station into UE4 and having it appear to be in-orbit around Earth, animating solar panels to always be facing the sun, etc.
Getting the iss model was no problem, but I’m currently sifting the internets for ideas on the best way to make the Earth appear larger than life and not have any parallax. I only really need it to animate thru day/night cycles, but I really want to make it look good since there isn’t much else in the level.
I’m not sure the best way to make this. I was able to make this UDK Earth shader but the ISS orbit is relatively very tight so the textures look really bad that close up.
Procedural, streamed, animated skybox, any resources/ideas that anyone can point me to would be appreciated. I’m guessing procedural has the highest potential but I have no clue as to how to start learning how to make that happen.
for easy reference: