A question popped up in my head today, is it possible to apply skyboxmaterial on walls to hide objects behind it and make it look like the Sky sphere or possibly stop objects behind an invisible wall from rendering?
Kinda like how the Nodraw texture in CSGO SDK works if you know what I mean by that.
First picture, the skybox- or invisible walls surround the “gateways” and everything not seen through those gateways are invisible.
Second picture, green is what the player sees, red is what’s hidden just as regular walls work.