So I recently followed Dean Ashford’s tutorial to making a post process that would apply a cell shading look to every material on the scene (https://www.youtube.com/watch?v=_bpQoI5Xrx8), and it works wonders, as warned by him, there are some drawbacks, one of those include there not being the possibility to work with Emissive.
The problem arises when I want to use a skybox, since now I can’t use anything that uses emissive, how would I go about to add a sky that worked with this post process, I tried a basic color but the post process just applies the cell shade to that and it gets a nasty look, is there any way to make something emissive keep the look, but not use emissive?
So basically the question boils down to: can you make a Skybox without using emissive? And, can you make materials that are supposed to look emissive without using the emissive node?
Here’s how it looks with the post process on (with just a basic color applied to it):
And without the post process: http://i.imgur.com/thNZy1I.png
I’d appreciate it if someone could help me out, as this is my major gripe before I can advance with my prototype.