SkyAtmosphere horizon fog is shifting and flickering at large distances

Hey everyone, I’m having a pretty big issue with the SkyAtmosphere actor and can’t find any way to work around it. As shown in the video below, anything on the horizon that’s far away from the camera produces this “flickering” behavior when rotating the camera vertically.

This even happens to a certain extent in the default “TimeOfDay” level on the clouds in the distance, so it doesn’t seem to be an issue with my specific setup. I sent in a bug report two months ago, but it doesn’t look like there will be a fix in UE4.27 and so far no word whether it will be addressed in UE5 either.

Since the old atmospheric fog is deprecated, surely I can’t be the only one who ran into this issue. Does anyone know if there’s a way to prevent or hide it? The only “fix” I could find is to not have any far away objects, but that’s unfortunately not an option for me.

Sample project download, tested in 4.26, 4.27 Preview 3 and UE5 Early Access 2.

Still the same issue in 4.27.

Can anyone confirm I’m not going completely mad? How can anyone use the new sky atmosphere like this?