SkyAtmosphere creating smearing/ghosting of a sprite character

Hi, I’m making a simple flappy bird clone

For some reason my character has this smearing / ghosting visible as it moves

This is only visible with the character close to the background

I don’t want to create any extra depth by moving the character and pipes away from the background.

I started deleting lighting components in the scene and this issue completely disappears if I delete the “SkyAtmosphere” object in my scene. But then the lighting starts looking off. The same happens if I set the LOD Detail Mode on SkyAtmosphere to Epic. But for some reason it seems like the lighting kind of turns off when I do either of those things.


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Side notes:

  1. I have not changed any settings on SkyAtmosphere.
  2. Project settings should be practically default. I tried changing stuff like anti-aliasing but none of the presets did anything.
  3. This effect is only present looking through the player cam, which I also didn’t change any settings on. So if I detach from the player the issue disappears.

Any idea what could be causing this / how to fix it?

Thanks.

Found the culprit - disabled Global Illumination (Lumen) in project settings and the ghosting is gone.

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