Hi!
I found turning Sun and Sky Light intensity to 0 in UDS works! Both lights are the ones spelling light into the basement. So I guess I can keyframe that or change via blueprint, c++ once the First person character enters the basement.
Thanks!
Hi!
I found turning Sun and Sky Light intensity to 0 in UDS works! Both lights are the ones spelling light into the basement. So I guess I can keyframe that or change via blueprint, c++ once the First person character enters the basement.
Thanks!