Hi, I’m wondering is there a way to set the background the same as a perspective camera (which can show Sky Atmosphere) using a orthographic camera. I’m developing a puzzle game which needs orthographic cameras from (1, 1, 1) to (-1, -1, - 1) all eight directions. At least I hope these views can have the same background color. Now the cameras looking upward can render the sky, but those looking downward cannot and the background is black. How fix this Problem?
It will also be helpful if I could set the background as a custom pure color instead of black!
Have you explored Post Process Materials? Using a material on all the cameras (or global Post Process Volume) lets you manipulate stuff like that pretty easily. You can use the Scene Depth to mask out anything far away from the camera and replace it with a solid color or still image. You can also leverage a Custom Stencil to mask out specific objects and shapes. Example attached
Thank you for your answer! When I was searching for post-processing materials, I found that Sky Box can also solve this problem. I ultimately used SM_SkySphere and M_Procedural_Sky_Morning from Starter Content to achieve the same effect