Glad you liked it! Better precipitation FX system and lightnings are coming in a future updates though.
SkyCreatorWeatherPreset window appears as empty using latest plugin ver in UE5EA.
Is it a known issue, does anyone else have it?
Everything seems fine, itās just appears that you donāt have the āDetailsā tab open. Please check on that
Everything seems fine, itās just appears that you donāt have the āDetailsā tab open. Please check on that
Oh that was it! Makes sense now that I think about it! Thank you. And btw great job with this plugin!
If I can drop a request here, it would be great to also be able to use the built-in BP_CloudMask_Object with these clouds, to have more artistic control over the sky. Not sure how complex that would be though!
No problem!
It is a feature which is in a TODO list. But Iām planning to use my own included blueprints though. Both for cloud placement and for cloud painting.
Hi, Dmitry, Thank you for the great pluginļ¼
I tried with UE5EA, but I couldnāt rebuild the same way as [here] .(Sky Creator - #15 by EXpMiNi).
When I checked the log, I got the following error. Is there a solution? If you need all the logs, I can send them to you. Thanks again.
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
Looks very high quality
thanx!!!
Thanks!
That doesnāt really seem like itās related to Sky Creator, but Iām not quite sureā¦ Can you try this solution?
I reinstalled UE5 with Launcher and that solved it! Thank you!!
Hi!
I want to change environment information like sunrise and sunset times in real time while running. Could you possibly change the environment information in BlueprintReadOnly?
I keep getting this skydome error message. Itās inconsistent, sometimes itās there, sometimes not, sometimes goes away with G, sometimes notā¦ I havenāt been able to really figure out what causes it. Any clues? Thanks in advance.
Hi, I found that there seems to be a bug in the pluginās thumbnails. when you search for Sky Creator, the thumbnails use StaticMesh as the thumbnail.
To improve this issue, I think you can refer to UThumbnailManager::RegisterCustomRenderer to implement a custom thumbnail.
@ClaudioPiccinni, please check if you are having āSkySphereā component of a Sky Creator Actor visible and not hidden in game or something like that. It should be visible as it has an important sky material on it.
@Unreal-NetFly, yes, itās a known minor visual bug. Thanks!
@anonymous_user_d4362572, Iāll think about it, though I initially designed sunrise and sunset times to be static values just as most games have. Could you please tell more about your use case? Would be very helpful.
Reopening the editor the error disappeared, as I said, itās quite inconsistent behavior. I tried to change the skysphere comp visibility but it didnāt show the black sky issueā¦
Hi, one more question, if you rename against the WeatherPreset file in use, the previous file will not be destroyed on the physical disk.
You must manually call āFix up redirectors in folderā to fix this problem.
This problem occurs mainly when there is a level that references a WeatherPreset file, and if you rename this file without opening the level, then the old file is not deleted from the physical disk.
Itās normal behavior with all unreal assets - it does that to not to break any references that use these assets. I click āFix up redirectors in folderā all the time to keep all project files up to date, but depending on type of assets it can be slow sometimes.
Understood, thanks for your reply.
runtime, in some cases. I get strange exposures and I would like to know what is causing this?
Guessing that maybe the initialization logic of some components is not completed?