Sky Creator

Oh yes, except I’m planning to add an Exposure Compensation float curve instead of curves inside weather presets, because of some difficulties that I had before.
Early on in development, every variable in weather presets had also a curve which was great and allowed for a granular control, but there was troubles with blending such curves when you were trying to lerp weather presets or settings. Back then you could easily control fog density using curves like you described.
You still can control fog like that, but only using different blueprint setup in your controller. For example, right after “Set Weather Settings” (or “Lerp Weather Settings”) blueprint function you can add another built-in function “Set Exponential Height Fog Settings” where you can control fog settings with your custom float or color curve.
And yes, pseudo-realistic dependency of starmap visibility to moonlight was also noted. I’ll try to make it more customizable next time too.
Thanks!