Sky block turning black when using Post Process Volume

So for some unknown reason, when ever I am adding in the post processing volume cube for my unreal scene, it keeps ending up with the entire sky box being blocked out.

I’m intending on the cell shaded look and followed the unreal wiki’s tutorial on it, however now for some reason when ever I go into the post process, my entire sky box is render black, but when im out of it, you can see the sky box and assets clear as day.

I have no idea what’s causing this but its driving me up the wall and making it really hard for me to work on my scene with adjusting the lighting and what not. I can’t really get accurate reads on how bright/dark stuff might be without the sky box being present.

If anyone can help it’d be greatly appreciated! Incase anyone asks, here’s the material settings for the cell shade, again, i followed the tutorial on unreal wiki for this one.

I’m having the same issue. Any fixes?

Just ran into this. Fixed it by adding a saturate node to clamp the values between 0 and 1 just before connecting the result to the Emissive Color pin. Apparently if unclamped values are fed into the Emissive Color, then the sky turns black.

EDIT: Nevermind. There’s an actual bug going on here that a saturate node may or may not fix.