Has anyone had a chance to benchmark the difference in rendering cost between a fully dynamic world with the old sky sphere VS using the new SkyAthmosphere customized material onto the same size sphere?
I watched the introduction videos to the new system. The benefits on it seem to be worth switching over (on a completed project, so this entails re-doing a bunch, including the height fog changes I had coded since they can now be material based ). However I’m trying to Gain 5fps at 4k. Not Loose further fps due to render time increases.
Hence, i’m wondering if anyone has gone through and done a “default settings” bench mark comparing the 2 systems.
Something that can give an idea on possible Red flags before I attempt the switch.
Currently, the only reason I’m really considering the conversion is the new skylight functionality coming in .26
It seems very viable for the kind of wold rendering I want, and I do think that it is currently a missing piece. However I’m sure this will end up costing on the render side even if it is said to be affordable.