On my map it seems that Sky Atmosphere doesn’t work below zero (world position). See attachment (I placed a plane on Z = 0).
Of course I can move each item about 40`000 units higher – and that experimentally proven works. But it’s not an elegant solution.
Does anybody know a solution for that issue?
Btw.: The same landscapes are working in UE4 with no problem.
Unfortunately that (moving the actor) did not solve my problem. It really seems to be a problem with the zero crossing.
I created a new open landscape level and scaled the default landscape to cross zero as well. There is exactly the same issue. The only way I have found to work around the problem was to change the material “Blend Mode” from “Opaque” to “Translucent” (see picture 1 and 2).
But for sure a translucent material on the landscape does not deliver the expected result/quality (see picture 3 and 4).
Btw.: The default material from the basic open landscape level does also change its colour at the zero crossing. Could this be an effect of the same setting? (see picture 5)