I’m having this issue using the Sky Atmosphere to create a night time environment but i’m running into the problem where all my custom assets dont light properly. I followed the substance to UE4 workflow when importing these new textures but no matter what i do they stay lit when its meant to be pitch black. Google has not helped me on this issue at all so i’m at a complete loss. Starter UE4 content works fine and baked lighting works fine but i need to use dynamic lighting for this scene so i’m not sure what I’ve dont wrong
heres an image of part of my landscape material which i use a new texture, as you can see its lit up like a christmas tree despite not having any emissive map. It’s using base colour, normal, AO, roughness and 0 metallic.
Heres a building with the same issue with a similar material set up which was not made in substance and is a bit more simplistic
All the other blackness in these images are from standard UE4 materials like the ground grass one i used on my terrain
Can’t find what I’m doing wrong and everyone I’ve asked uses built lighting so they have never had this problem. Any info would be much appreciated