Hi!
This is the first time I develop a VR game with Unreal 5.3.2.
I have followed some performance recommendations from Unreal and I have enabled Forward Shading:
I want to get something like this:
To do it I have added a directional light and a sky atmosphere to the level. The above image is from the FPS template.
If I enable the Forward shading, then I don’t see the sky atmosphere.
How can I get that effect with Forward Shading is enabled?
Thanks.