Sky Atmosphere - Distant volumetric light shafts seem to break when "r.SkyAtmosphere.AerialPerspectiveLUT.Width" is increased

In 4.26 I was able to get high quality volumetric light shafts coming through the distant clouds with the current set up that I have. Now since upgrading to 5.0.3 that functionality seems broken.

I was using the command - r.SkyAtmosphere.AerialPerspectiveLUT.Width - to increase the quality. The default for that is 32 and renders quite blocky but is still somewhat visible. Any number above or below that now becomes quite broken. In 4.26 I had it up to 64 where I was starting to see reasonable results. Now in 5.0.3. it seems to just break.

r.SkyAtmosphere.FastSkyLUT and r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque
are disabled to get higher quality as well.

What am I missing?

This is rendering with r.SkyAtmosphere.AerialPerspectiveLUT.Width 32

This is with r.SkyAtmosphere.AerialPerspectiveLUT.Width 64

Seems like a bug, you should consider reporting it

Hello,

I just found that topic and have been able to reproduce. I have now just fixed that bug in 5.1. Sorry for the trouble.

In the meantime, I believe you can put the r.SkyAtmosphere.AerialPerspectiveLUT.Width=64 cvar in your cfg file and it should correctly be picked up at launch. Alternatively, you can also use r.VolumetricCloud.HighQualityAerialPerspective=1 (that is the highest quality on cloud that should match the highquality sky you have when not using the fast path).

Thanks for reporting!

Thank you so much for your help Seb. I will give this a shot!