In 4.26 I was able to get high quality volumetric light shafts coming through the distant clouds with the current set up that I have. Now since upgrading to 5.0.3 that functionality seems broken.
I was using the command - r.SkyAtmosphere.AerialPerspectiveLUT.Width - to increase the quality. The default for that is 32 and renders quite blocky but is still somewhat visible. Any number above or below that now becomes quite broken. In 4.26 I had it up to 64 where I was starting to see reasonable results. Now in 5.0.3. it seems to just break.
r.SkyAtmosphere.FastSkyLUT
and r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque
are disabled to get higher quality as well.
What am I missing?
This is rendering with r.SkyAtmosphere.AerialPerspectiveLUT.Width 32
This is with r.SkyAtmosphere.AerialPerspectiveLUT.Width 64