Dynamic Terrain Deformation
Is a means of editing the landscape of a game world based on a player’s actions in game, simulating real-world physical reactions rather than operating within a static/unchanging environment.
This is a heavily sought after feature that has garnered attention in a number of recent game releases, most notably the vehicle-based game Spintires (published by Oovee, released June 2014).
SGT will be developing a dynamic terrain deformation plugin for Unreal Engine 4 that will allow non-technical users to implement terrain deformation mechanics via Blueprint, the highest-level scripting language in UE4.
This will be primarily used for vehicle-based game objects in the initial implementation, with plans to extend its usage for any sort of physics interaction with terrain including projectile collision/explosions and “sandbox”-style manipulation.
Let us know here if this is something you and your team would be interested in.
*This image is taken from Spintires (the gold standard we are shooting for)
Dynamic Terrain Deformation
There’s quite a lot of interest in this from what I’ve seen, and essentially no solutions other than rolling your own.
Good to hear.
Thank you for the info
very impressive a must have in my project.
Yes please. Will need a way for explosives to create landscape deformations in my planned game.
If straightforward to use will be a definate buy from me.
Yes I would be interested
A huge yes here as well
Would certainly be interested in this.
Skunkwerks Game Tools : Dynamic Terrain Deformation Plugin**
We are making progress with DTM tool. Latest test look promising. More info to come in Q2.
Looks very promising, keep up!
it would be great for my little RTS game, to smooth terrain on building placement, and for digging/filling moats around castle walls.
If easy to use will be a definate buy here. I would be looking for explosive deformation to create adhoc foxhole cover. Is this planned?
Skunkwerks Game Tools : Dynamic Terrain Deformation Plugin
We have it working!
This includes tire tracks at variable depths with variable terrain (water, mud, sand.) & creating craters / fox holes from explosions (ordinance, bombs etc.)
We are sending a proof of concept to Unreal to apply for a dev grant in order to make it a functional plug in for all.
Would you be able to put the deformation on the ground as a decal or static mesh for like arch viz scenes where you want tire tracks in the snow?
For the record, yes I would be very interested in this, especially for craters and crashes of airplanes/spaceships.
I agree with everyone else, but just to be sure: can one dig tunnels? Or if not, can one at least create holes in the terrain? (just like when painting with a hole material)
When will this be released ?
When will this be released?
I’m definitely interested in this!
Yes same here