Skunkwerks Game Tools : Dynamic Terrain Deformation Plugin

Any update on the devgrant submission ? Congrats on the MEG9 grant.

I second that. Is this still going to be a thing?

UPDATE!


Video https://www.youtube.com/watch?v=hvAjVzNaHh8&feature=youtu.be
Thank you for your patience.
Here is the latest progress video of TD in UE4 within the MEG 9: Lost Echoes universe.
We are close!
Hope you all have a great holiday.

All the best from Skunkwerks Kinetic
http://skunkwerkskinetic.com/

Wow awesome so far. This is still going to be for sale, right? :smiley:

Does this work on the common landscape actor of UE? Can one save the state of the landscape deformation that happens on runtime? If yes, will you also add the capability to create holes on the landscape? (not pits, but holes) I mainly ask this for the possibility of custom horizontal deformations

Awesome news ! It’s looking great.

Thank you for the support.
The TD team is away for the Holiday but I will try & get answers to your questions asap.
We are roughly 6 months away to market.
Stay posted.

D

I look forward to seeing this :slight_smile:

Very Interested as well, keep up the good work!

Awesome project! Very interested in that. Few questions/ideas :

  • How does one apply the terrain formation ?
  • Did you consider getting the input from a weight-map/heightmap (greyscale map that defines how strong/where landscape manipulation occurs, working like a stamp) ?

Thanks!

@vancouver .
Any news on that masterpiece of plugin and your game?