Using Hierarchical Mesh and not using any nav mesh and still I get:
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: HierarchicalInstancedStaticMeshComponent /Game/MyMap/EntryMap.EntryMap:PersistentLevel.Bp_MatrixCity_2.NODE_AddHierarchicalInstancedStaticMeshComponent-4_0)
Honestly I haven’t found any solution neither the one posted here helped me…
Anyone coming here in the future. My issue had to do with and array of instanced static mesh components. I selected each array element and Unchecked “Can ever affect navigation”
It fixed the warning messages.